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Kait Kybar
Kait Kybar
(╯°_°)╯︵ ┻━┻ ┬──┬
from, Estonia

Summary

I’m from a small place called Estonia where I grew up in a tiny village surrounded by nature. It was the perfect starting point for my creative path and I have ever since had an interest in visualizing different locations and environments with inspiration rooted in our constantly changing world. After discovering the Wacom tablet and art of Craig Mullins I knew what to do. Since then, I have pushed myself as hard as possible which has lead to a full-time position as a concept designer, first at Guerrilla Games in Amsterdam where I worked on Killzone - Shadow Fall and Horizon - Zero Dawn and later in VFX industry in Stockholm. Along the way, I have met many great artists and I’m glad to be part of this community.

Skills

Environment DesignStoryboardingCharacter DesignProp DesignGraphic Design

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush
Softimage
Softimage
3DCoat
3DCoat
World Machine
World Machine
Keyshot
Keyshot
mental ray
mental ray
SketchUp
SketchUp
Vue
Vue

Productions

  • Payday 2
    • Video Game
      PAYDAY 2
    • Year
      2013
    • Role
      Concept Artist
    • Company
      Starbreeze Studios
  • Killzone shadow fall
    • Video Game
      Killzone: Shadow Fall
    • Year
      2013
    • Role
      Concept Artist
    • Company
      Guerrilla Games

Experience

  • Concept Artist at Black Studios
    Stockholm, Sweden
    February 2017 - Present

  • Concept Designer at Starbreeze Studios
    Stockholm, Sweden
    September 2014 - Present

    Concept Designer, Character Designer

  • Concept Designer at Guerrilla Games
    Amsterdam, Netherlands
    May 2012 - June 2013

    Concept Designer